You can see the upcoming Metal port at 04:40 in the video above, running the standard Redshift benchmark scene inside Cinema 4D on an iMac Pro.Īccording to Maxon, registered Redshift users will be able to test a preview build in the “next couple of weeks”, although the exact timing depends on that of the public beta of macOS 11.0 Big Sur. Redshift on Metal: new Mac port of the renderer due with the public beta of macOS 11.0ĭuring the livestream, Maxon previewed the new Metal port of Redshift for users of current Apple hardware.Īnnounced at Apple’s Worldwide Developer Conference last year, the switch from Nvidia’s CUDA to Apple’s Metal as a GPU computing API will enable Redshift to run properly on current Mac workstations.Īpple no longer supports Nvidia cards, even as eGPUs, and in any case, CUDA no longer supports macOS. The news was announced during Maxon’s 3D and Motion Design Show, in what would normally have been Siggraph 2020 week, alongside Project: Neutron, Cinema 4D’s new node-based core architecture. Maxon has shown sneak peeks of Redshift, its GPU renderer, running under Metal on current Mac hardware, and of Redshift RT, its new real-time hybrid ray tracing/rasterisation render engine.īoth are due in public preview later this year, alongside a new Redshift integration plugin for Blender. The recording of the livestream starts at 03:30. Posted by Jim Thacker Sneak peeks: Redshift RT and Redshift for BlenderĬoncept artist and matte painter Saul Espinosa‘s round-up of the new features in Redshift 3.0 announced during Maxon’s 3D and Motion Design Show last week.
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